GPU Test
Measure browser graphics throughput, check WebGL and WebGPU support and see the GPU name when your browser exposes it.
How to use this test
- Close games or graphics-heavy apps for a cleaner result.
- Select Run GPU benchmark and keep the tab visible.
- Review graphics throughput, API support and the renderer reported by your browser.
If something looks wrong
- Plug laptops into power when testing maximum graphics performance.
- Update your browser and graphics driver if WebGL is unavailable.
- Use the same browser and display setup when comparing scores.
A timed WebGL loop checks browser graphics throughput and capabilities.
The benchmark creates a 512 × 512 off-screen graphics context, prefers WebGL 2 and falls back to WebGL 1. It compiles a small shader, submits repeated full-canvas draws for about 1.25 seconds and synchronizes the work before calculating draws per second and a Test My Everything score.
This deliberately narrow task verifies that accelerated browser graphics work and offers a repeatable local comparison. The result depends on the GPU, driver, browser, power selection, thermal state and the cost of synchronizing commands. It is not an estimate of frame rate in a particular game.
Read throughput together with the graphics capability report.
WebGL 2 exposes newer browser graphics features; a WebGL 1 fallback can reflect hardware, driver or browser policy.
This is the completed throughput of the page's simple synchronized shader workload, not triangles or frames in a game.
The displayed score is rounded draws per second divided by 25 and only belongs to this benchmark version.
Some browsers expose a generalized renderer to reduce fingerprinting, so a vague name does not prove software rendering.
The test does not measure VRAM capacity or bandwidth, ray tracing, video encoding, gaming FPS, temperature, power or stability under a long load. Scores from unrelated GPU benchmarks use different workloads and are not interchangeable.
Read our complete testing methodology →From symptom to next step.
Good to know.
Does this test use my graphics card?+
Yes. The rendering workload is submitted through WebGL to the graphics system selected by your browser and operating system.
Why is my GPU name hidden?+
Some browsers and privacy settings deliberately mask detailed renderer information. The benchmark can still run without revealing the model.
Can this show GPU temperature or VRAM?+
No. Web pages do not receive reliable access to graphics temperature, utilization or dedicated video-memory totals.
Is this a gaming benchmark?+
No. It is a short browser graphics workload and cannot predict the settings or frame rate of a specific game.
What does WebGPU unavailable mean?+
The newer WebGPU API is not exposed in this browser and setup. WebGL can still work normally, and the absence alone does not indicate a defective GPU.
Why does a laptop score change on battery?+
Many laptops lower GPU clocks or select an integrated adapter to save energy. The browser follows those system and driver policies.